Mercy Noise
Games
Cozy reverse-stealth

Shush, Little Spirit!

A cozy reverse-stealth about a house spirit doing good deeds at night.

You're a house spirit. While the residents sleep you quietly help around the home — but you leave traces and must clean them up before dawn. A curious cat lives here: not an enemy, but it sees everything.

In development41 days in development· Godot 4· 11 updates

Devlog

Jun 11, 2026

2 days ago
  • Kirill Podmaryov
    Kirill PodmaryovArtist & designer·ArtShush, Little Spirit!

    First hand-drawn floor — apt. 47

    Drew the first floor — apartment 47. A fully hand-drawn room that the whole scene and furniture layout are built upon.

  • Vitaly Weber
    Vitaly WeberVisionary·DesignShush, Little Spirit!

    Mechanics prototype and a length simulator

    Built a separate HTML sandbox to feel all 12 levels, and wrote a Python simulator that honestly measures playthrough length. The numbers showed the game was too short. Rebuilt the progression and picked Scope B — a single short cozy story of ~1.1 hours: one night, 24 apartments, the spirit descending from roof to ground.

Jun 2, 2026

11 days ago
  • Kirill Podmaryov
    Kirill PodmaryovArtist & designer·ArtShush, Little Spirit!

    Cat: directional animations

    Drew the cat 4 animation sheets — idle, front, back and side — so it moves believably in every direction.

May 28, 2026

16 days ago
  • Vitaly Weber
    Vitaly WeberVisionary·MilestoneShush, Little Spirit!

    GitHub and 12 unique cats

    Set up the repo and decided to drop the lazy “1 cat → 2 → 3” progression. Designed 12 unique cats with personalities and stats, plus a different task on every floor.

May 27, 2026

17 days ago
  • Kirill Podmaryov
    Kirill PodmaryovArtist & designer·ArtShush, Little Spirit!

    New spirit sprite

    Drew a new mustached spirit — more compact and proportional than the old one, with a smooth hover animation. Tuned the frames to match the game's style.

May 24, 2026

20 days ago
  • Vitaly Weber
    Vitaly WeberVisionary·MilestoneShush, Little Spirit!

    First playable prototype

    Recorded the first prototype run straight from the Godot editor — on free, placeholder sprites. The spirit walks the apartment, the cat reacts, the splash screen and a basic HUD work. You can already feel how it will play.

  • Vitaly Weber
    Vitaly WeberVisionary·FixShush, Little Spirit!

    Fixing Godot typing

    The game wouldn't launch due to strict typing (weakref returned Variant). Removed weakref, swept similar spots and added explicit types — the build is green again.

May 18, 2026

26 days ago
  • Vitaly Weber
    Vitaly WeberVisionary·DesignShush, Little Spirit!

    Reworking the core mechanics

    Realized several systems were broken: cleaning traces was annoying, a waypoint cat felt lifeless, the suspicion meter kept you anxious 24/7. Reworked it: traces became a tactical resource, the cat reacts to sound and light, suspicion only rises when the cat steps on a trace. Added three levels of rising difficulty.

May 15, 2026

29 days ago
  • Vitaly Weber
    Vitaly WeberVisionary·MilestoneShush, Little Spirit!

    New name: Shush, Little Spirit!

    Renamed the project to “Shush, Little Spirit!” — it sounds like a children's fairy tale and sets the tone instantly.

May 8, 2026

1 month ago
  • Vitaly Weber
    Vitaly WeberVisionary·TechShush, Little Spirit!

    Godot, assets, first scene

    Picked Godot 4 and a pixel interior tileset. Set up autoloads, built the first room from code and placed furniture. Fixed the first visual bugs — floor stripes and the room background.

May 3, 2026

1 month ago
  • Vitaly Weber
    Vitaly WeberVisionary·MilestoneShush, Little Spirit!

    Concept & name

    The core idea: you're a house spirit doing good deeds at night, leaving traces you must clean up before dawn. A curious cat isn't an enemy, but sees everything. Genre: cozy reverse-stealth. First GDD written.