Shush, Little Spirit!
A cozy reverse-stealth about a house spirit doing good deeds at night.
You're a house spirit. While the residents sleep you quietly help around the home — but you leave traces and must clean them up before dawn. A curious cat lives here: not an enemy, but it sees everything.
Devlog
Jun 11, 2026
2 days ago
Kirill PodmaryovArtist & designer·ArtShush, Little Spirit!First hand-drawn floor — apt. 47
Drew the first floor — apartment 47. A fully hand-drawn room that the whole scene and furniture layout are built upon.
Vitaly WeberVisionary·DesignShush, Little Spirit!Mechanics prototype and a length simulator
Built a separate HTML sandbox to feel all 12 levels, and wrote a Python simulator that honestly measures playthrough length. The numbers showed the game was too short. Rebuilt the progression and picked Scope B — a single short cozy story of ~1.1 hours: one night, 24 apartments, the spirit descending from roof to ground.
Jun 2, 2026
11 days ago
Kirill PodmaryovArtist & designer·ArtShush, Little Spirit!Cat: directional animations
Drew the cat 4 animation sheets — idle, front, back and side — so it moves believably in every direction.
May 28, 2026
16 days ago
Vitaly WeberVisionary·MilestoneShush, Little Spirit!GitHub and 12 unique cats
Set up the repo and decided to drop the lazy “1 cat → 2 → 3” progression. Designed 12 unique cats with personalities and stats, plus a different task on every floor.
May 27, 2026
17 days ago
Kirill PodmaryovArtist & designer·ArtShush, Little Spirit!New spirit sprite
Drew a new mustached spirit — more compact and proportional than the old one, with a smooth hover animation. Tuned the frames to match the game's style.
May 24, 2026
20 days ago
Vitaly WeberVisionary·MilestoneShush, Little Spirit!First playable prototype
Recorded the first prototype run straight from the Godot editor — on free, placeholder sprites. The spirit walks the apartment, the cat reacts, the splash screen and a basic HUD work. You can already feel how it will play.
Vitaly WeberVisionary·FixShush, Little Spirit!Fixing Godot typing
The game wouldn't launch due to strict typing (weakref returned Variant). Removed weakref, swept similar spots and added explicit types — the build is green again.
May 18, 2026
26 days ago
Vitaly WeberVisionary·DesignShush, Little Spirit!Reworking the core mechanics
Realized several systems were broken: cleaning traces was annoying, a waypoint cat felt lifeless, the suspicion meter kept you anxious 24/7. Reworked it: traces became a tactical resource, the cat reacts to sound and light, suspicion only rises when the cat steps on a trace. Added three levels of rising difficulty.
May 15, 2026
29 days ago
Vitaly WeberVisionary·MilestoneShush, Little Spirit!New name: Shush, Little Spirit!
Renamed the project to “Shush, Little Spirit!” — it sounds like a children's fairy tale and sets the tone instantly.
May 8, 2026
1 month ago
Vitaly WeberVisionary·TechShush, Little Spirit!Godot, assets, first scene
Picked Godot 4 and a pixel interior tileset. Set up autoloads, built the first room from code and placed furniture. Fixed the first visual bugs — floor stripes and the room background.
May 3, 2026
1 month ago
Vitaly WeberVisionary·MilestoneShush, Little Spirit!Concept & name
The core idea: you're a house spirit doing good deeds at night, leaving traces you must clean up before dawn. A curious cat isn't an enemy, but sees everything. Genre: cozy reverse-stealth. First GDD written.